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Weird west rpg adventure hooks
Weird west rpg adventure hooks











weird west rpg adventure hooks

Gorgeously detailed and meticulous written this takes second place of my favorite premise campaign. The best horror system around always strive to be even better.ĭegenesis Rebirth- Jehammed’s Will ( In Thy Blood, The Killing Game, Black Atlantic): The epic saga of possibly the finest post-apocalyptic system ever released. This scenario book contains hands-down the best scenario writing I have ever read with each module presenting a distinctly themed joint of horror. Yee-haw.ĭelta Green- A Night At The Opera: Look, another flagrant violation of the undisclosed rules. I haven’t read the other campaigns in the line, but if they reach the quality of these two then I’ll be plenty impressed. Forget Me Not alone is worth the price of admission.Ĭhuubo’s Marvelous Wish Granting Engine- The Glass-Maker’s Dragon: The system itself might be overly complicated and frustrating to play, but this supplement is staggering in its imagination in regards to the product’s ambition.ĭeadlands Reloaded- The Flood/ Last Sons: Weird West fiction at its finest, these are unique with their willingness to allow homebrew. However, as a released compendium this contains some of the finest modules I have encountered. There isn’t a clear way to string these together, and they weren’t really meant to be.

weird west rpg adventure hooks

A masterpiece in every sense of the word.Ĭall of Cthulhu- The Things We Leave Behind: Look, this one is a bit of a cheat. Not only is it a contender for the greatest premade adventure of all time, it is one of the greatest pulp adventure works ever written.

weird west rpg adventure hooks

It is glorious.Ĭall of Cthulhu- Masks of Nyarlathotep: What can be said about this that hasn’t already been written? Each edition’s rendition of the masterwork improves upon it even more, without ever making it feel bloated or dated. This adventure says “Fuck that” and puts the game on a literal railroad. Others will simply disguise their nature and move along with modular design.

weird west rpg adventure hooks

Some will make a sandbox, expecting the GM to make up the rest. While the weakest of the mega-campaigns of the system with a agonizingly slow pace in the first half, the second is so exceedingly strong that it is well worth the ride.Ĭall of Cthulhu- Horror On The Orient Express: Plenty of campaigns struggle with making sure that the players will willingly go along with the adventure. Savage Worlds- 50 Fathoms/ Sundered Skies: This is how you do a sandbox (more like wet/sky box, am I right?) Jam Packed with content, be a pirate.Ĭall of Cthulhu-Beyond the Mountains of Madness: If CoC can be counted upon for doing one thing, it is turning out amazing adventure after amazing adventure. It builds upon all of the strengths of the semi-improvisational nature of the system, and really lets the players loose. What emerges is a megadungeon that actually feels alive and active that the players will alternately react to and against. After consuming so many, I wanted to share what I view as the absolute top rung of the ladder.ġ3th Age- Eyes of the Stone Thief: The conceit here is absolutely brilliant What if the dungeons the PCs explore wasn’t just malevolent, but the main antagonist. Hello there! I’m a voracious reader of whatever I can get my hands on, and for the last couple years I have been on an absolute kick of reading rpg campaigns.













Weird west rpg adventure hooks